The Gamescom Dying Light hands-on demo is a taste of exactly why you should be scared of the dark. This game's day/night cycle is much more than just window dressing: it's core to the gameplay, with a radical shift in how you approach the world once the sun goes down.
The demo kicks off in more introductory territory, of course. The mission you're given seems simple enough: get out and help fortify your camp ahead of nightfall by setting a variety of traps for the infected in the area.
Waypoints highlight the next trap location on the mini-map, but since Dying Light is open world, you can get there any way you like. The streets are thick with the infected, so the smartest option is to avoid them, either by using the environment to circumvent them, or through distractions. Or both.
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