We recently spent a couple of quality hours with the latest entry in the tactical series Rome II. It's a multi-faceted beast; as deep as it is gorgeous, and developer The Creative Assembly has gone to great lengths to ensure it is accessible, scale-able and as true to history as possible. Here are five things you need to know about Rome II, based on our hands-on session and chat with Lead Battle Designer Jamie Ferguson.
Given the long-running nature of the Total War series and its tendency to attract a more hardcore audience, The Creative Assembly could be easily forgiven for ignoring mainstream gamers and those with only a passing interest in what is essentially a hybrid version of digital chess. This time around, though, Total War is seeking to attract the fickle attention of newcomers and, generally, less-hardcore gamers; albeit with the added challenge of not alienating devoted fans and watering down the overall product.
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