Man of Steel is not a great game by any means, but its primary failure is in a lack of understanding of how to capture the experience of being Superman. This version of the last son of Krypton is not the aspirational ideal for humanity, the self-sacrificial allegory, or the adaptable charmer. He's a brute through and through, whose problems are merely a series of things to punch. In terms of a repetitive rough-and-tumble brawl, Man of Steel delivers reasonably well... but we don't see Superman actually save anyone.
To its credit, this game adaptation of Zach Snyder's Superman reboot does accurately capture the film's fight scenes. Rather than a cohesive sense of plot, the sequence of missions boils down to a series of similar fights against a parade of Kryptonian goons – with an occasional appearance from a named movie character, naturally. The punches land with force, the concrete crackles with the momentum of a take off, the surroundings crumble like matchstick houses as the titans fight, and excellent sound design backs it all up. The problem is that's all it does, over and over, for hours.
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