Youth, of all things, is the greatest influence on Gears of War: Judgment. The story hinges on disrespecting authority. Angst dictates character behavior. Aggression and agility uproot the fundamentals of combat design. Most significantly, Gears of War: Judgment is rebellious. Both the campaign and multiplayer reject what previously worked for the series in favor of bold new ideas. The numerous risks pay dividends. Gears of War 3 appeared to exhaust what third-person, cover-based shooters do best. Judgment makes Gears of War feel young again.
Appropriately, these qualities come from two cocky young men: Gears of War secondary characters Damon Baird and Augustus Cole. Their brotherly banter made them the Gears trilogy's fan favorites, but Judgment's prequel arc explores them as genuine people, 15 years prior.
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