I watch incredulously as a spritely blue drake with a human soul tries to scam his way into taking a bath with his fiancée's three friends at once (because, you know, why the hell not?). But only moments after logic prevails and his scheme is thwarted, he waxes poetic to himself about how deeply he loves his bride-to-be. This constant vacillation between sentiment and salaciousness is one of several inconsistencies that made Time and Eternity a difficult RPG for me to truly enjoy, though thanks to its combat there were a few moments when I nearly did.
It's too bad the dialog writing and voice work are so middling, because there's definitely a powerful idea or two buried in this story. Refreshingly, Time and Eternity isn't about a strong man rescuing a randomly damseled lady-object, but rather a gifted woman using her powers to save the love of her life. He's a knight of the realm, and she's its princess, but instead of a happily-ever-after, they get more of a Greek tragedy. No sooner than "I do," assassins barge down the door and slay Toki's man, prompting her to whisk both of them away to the past (which she can apparently do) to prevent her husband (who's now a dragon) from biting the dust. There's certainly no shortage of tropey nonsense here, but some of it sprouts thematic legs and gets somewhere, particularly the central idea of Toki's other self, Towa, who's essentially a metaphor for the aspects of our personalities we sometimes hide from those we love for fear of rejection.
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