Killer is Dead very much checks all the classic Suda 51/Grasshopper Manufacture boxes. Executioner lead? Tick. Creative, bizarre bosses? In abundance. Hyper-violent combat? You've got red on you. A lot. Ultra-stylised presentation? Oh yes.
And yet, at its core, Killer is Dead isn't necessarily about any of these things. At the very root of this game is an obsession with contrast. Every aspect of the design comes down to the juxtaposition of disparate elements, and this creates a very interesting blend indeed.
There's never been a cel-shaded game quite like this.
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