Albion - Lionhead's fantastical, idealised, over-saturated version of England's green and pleasant land - looks more beautiful than ever. Dense woodland and verdant meadows stretch off into the distance, where a tumbledown city is just visible. A hero fights some goblin-like redcaps on a clifftop, giving himself a running commentary as he does so: "our hero enters the scene: brave, charming, capable of self-narration." It's a good-humoured fairytale, just like Fable has always been.
But there is a difference. The hero on-screen, a Prince Charming type who flourishes a rapier and wise-cracks in classic Fable style - is just one of four working together. The other three - a fabulously-attired magician, a female warrior with a shield that looks like it weighs as much as she does, a crossbow-wielding archer - are controlled by other players. And the enemies are controlled by another, fifth player: the villain. From a top-down perspective, the villain controls the heroes' quest, placing enemies, traps, ambushes and more in their path as they play. He's the classic dungeon master.
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