Mr. Crab is deceptively adorable. The scuttling, googly-eyed protagonist, vibrantly bright presentation, and breezy score may lure in casual players and platforming newcomers, but it progressively takes a turn for the sinister. This natural difficulty ramp sets it apart from its fellow mobile platformers. By the time I reached the brutal late stages, Mr. Crab had me firmly in its claws.
It all begins unassumingly enough. Mr. Crab is an expressive little hat-wearing hero that auto-runs from side to side as he makes his way up circular patterns of sand piles, trees, rock formations and ice crystals. The stage rotates around him, switching direction when he hits a wall, and you navigate using a simple control scheme: short tap for a short jump, long tap for a long jump. Determining which to use as you jump across platforms and up walls is the key to its devilish simplicity.
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