It's rare to see true horror in games anymore. Industry staples like Silent Hill and Resident Evil have long since moved past their horror roots, and even more recent entries like Dead Space have begun to incorporate more action. With the announcement of its first Unreal Engine 4 game, Daylight, Zombie Studios is looking to reverse that trend.
At the DICE summit in Vegas last week, IGN had a chance to sit down with Zombie creative studio head Jared Gerritzen and Daylight writer Jessica Chobot to talk about creating true horror experiences in an industry distancing itself from the genre, plus how Unreal Engine 4 changes the development landscape.
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