The PlayStation 4 may make use of anti-piracy measures after all, if a recently-discovered Sony patent is anything to go by.
A filing submitted in August 2011 was spotted by NeoGAF, which suggests that game load times would be measured against an acceptable benchmark to determine whether they're pirated or not.
With regards to the specifics of how it'll work, the application explains it's "A system and method for detecting piracy of a software product that is distributed on a particular media type is described. Embodiments of the invention track a title load time of a software product that is distributed on a particular media type, and compare it against a benchmark load time for that media type. This comparison is used to detect if the title may have been illegally transferred or pirated to another, unauthorized media type."
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