Thursday, February 14, 2013

IGN All: Let's Fish Review

IGN All
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Let's Fish Review
Feb 14th 2013, 15:12

One could seriously strain their eyes trying to make out the venn diagram for Let's Fish's! Hooked On potential audience. Suffice it to say, I can't imagine there being an abundance of Vita owning, anime loving, fishing aficionados out there in the world. To those who are reading this, I come bearing both good and bad news. The good is that someone has acknowledged your existence by making a game just for you. The bad news is that you most likely won't want to play it. Let's Fish makes many mistakes, but the cardinal one is its hollow, repetitive take on the mechanics of fishing.

Rather than shoot for a full on simulation, Let's Fish makes a play at abstracting the sport into something more approachable – a wise choice given the nature of portable gaming, but one that isn't backed by similarly wise design decisions. It starts with a vague tutorial that makes even the simplest concepts in the game sound confusing, and things never get any clearer. Why should I pick one lure over another? Why am I forced to cast towards the shore, into a tangle of obstructions? How do my movements affect whether a fish will bite? These are but a few of the basic questions that the game never answers, implicitly or explicitly. In the end, all these elements come to feel arbitrary anyway, because you'll be able to succeed regardless of whether you figure any of it out or not.

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