After actually playing The Last of Us, it's not the beautiful graphics, the brutal violence, or the approachable crafting system that stands out to me. It's the sound. The Last of Us isn't Uncharted, with its happy score wafting over every moment of gameplay. It's a slow, suspenseful crawl through a world that can kill you at any moment. As such, it's quiet – eerily quiet. You have time to listen to the rain pitter patter on windows and each breath of the infected you're creeping up on to shiv in the neck.
But that's just part of the 20 minutes I played through. If you're the visual sort, my quick fire impressions are available in a PlayStation Conversation below -- as well as in the interview with developer Naughty Dog Creative Director Neil Druckmann -- but if you like these here written words, let's hit the highlights.
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