Monday, February 18, 2013

IGN All: Killing Them Softly: The Hitman Story, Part 1

IGN All
The latest IGN news, reviews and videos about video games, movies, TV, tech and comics
Killing Them Softly: The Hitman Story, Part 1
Feb 19th 2013, 06:40

"When working long shifts, like 48 hours or more, the world becomes a really surreal place, as it seems like your brain can't tell reality and dream apart," explains IO Interactive's Tore Blystad. "The IO office doesn't have air conditioners as it is an 'intelligent building' that replaces air automatically, so it opens the ceiling windows at 02:00 in the morning.

"Sitting directly underneath those ceiling windows was really chilly but it did keep us awake almost as effectively as the espressos."

Blystad, game director on the recent Hitman: Absolution and art director on fan-favourite Hitman: Blood Money, is reminiscing about the memory that best defines his time working on the Hitman series to date. Blystad paints a grim scene of developers shivering away at their computers, assaulted by the crisp, Copenhagen cold; a cruel form of torture indeed, especially layered on top of the kind of crunch developers regularly slog through.

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