Succinctness is a virtue in many games; even a superb concept can be stretched so thin over 15 or more hours of gameplay that by the end, you've forgotten why you liked it in the first place. But Luigi's Mansion's creepy, suspenseful exploration, ghost-busting and slapstick scares could easily have extended further than the six hours it offered to early Gamecube adopters more than ten years ago. (Almost twelve years ago! God, I feel old. I went out and bought that on launch day with my own actual money.)
In 2013 gamers are a little friendlier towards the relatively brief single-player experience, but Luigi's Mansion has expanded anyway in Dark Moon – beyond one mansion, and beyond the super-simple ghost-hunting combat. Where once Luigi searched for Mario in one giant house, now there are several mansions– and where once he had only to hoover supernatural troublemakers into his cute little vacuum cleaner, now a flashlight attachment sees him stunning them with bright light before sucking them up.
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